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dc.rights.licenseUsers may download and share copies with attribution in accordance with a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. No commercial use or derivatives are permitted without the explicit approval of the author.
dc.contributorTrinkle, Jeffrey C.
dc.contributor.authorBetz, Jeremy James
dc.date.accessioned2021-11-03T10:16:09Z
dc.date.available2021-11-03T10:16:09Z
dc.date.created2011-10-17T11:23:25Z
dc.date.issued2011-08
dc.identifier.urihttps://hdl.handle.net/20.500.13015/3392
dc.descriptionAugust 2011
dc.descriptionSchool of Science
dc.language.isoENG
dc.publisherRensselaer Polytechnic Institute, Troy, NY
dc.relation.ispartofRensselaer Theses and Dissertations Online Collection
dc.subjectComputer science
dc.titleSolving rigid multibody physics dynamics using proximal point functions on the GPU
dc.typeElectronic thesis
dc.typeThesis
dc.digitool.pid31382
dc.digitool.pid31383
dc.digitool.pid31385
dc.digitool.pid31384
dc.digitool.pid31386
dc.rights.holderThis electronic version is a licensed copy owned by Rensselaer Polytechnic Institute, Troy, NY. Copyright of original work retained by author.
dc.description.degreeMS
dc.relation.departmentDept. of Computer Science


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