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dc.contributor.authorEllis, Simon
dc.contributor.authorHendler, James A.
dc.date.accessioned2023-01-25T20:45:22Z
dc.date.available2023-01-25T20:45:22Z
dc.date.issued2017
dc.identifier.citationEllis, S. and Hendler, J., Computers Play Go, Computers Play Chess, Humans Play Dungeons and Dragons, IEEE Intelligent Systems, 32(4), 2017.en_US
dc.identifier.urihttp://doi.org/10.1109/MIS.2017.3121545
dc.identifier.urihttps://hdl.handle.net/20.500.13015/6406
dc.description.abstractWith the AlphaGo computer program's recent win over one of the world's expert Go players, AI researchers need to explore new challenges in the game-playing arena. While there are a number of games to explore, the authors pose a true challenge for the next decade: attacking human-oriented games such as Dungeons & Dragons.en_US
dc.publisherIEEEen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.titleComputers Play Go, Computers Play Chess, Humans Play Dungeons and Dragonsen_US
dc.typeArticleen_US


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States