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dc.rights.licenseUsers may download and share copies with attribution in accordance with a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. No commercial use or derivatives are permitted without the explicit approval of the author.
dc.contributorIsbister, Katherine, 1969-
dc.contributorWatt, James H.
dc.contributorGrice, Roger A.
dc.contributorNoble, Ralph
dc.contributor.authorSchaffer, Noah
dc.date.accessioned2021-11-03T08:01:35Z
dc.date.available2021-11-03T08:01:35Z
dc.date.created2009-05-12T11:03:35Z
dc.date.issued2009-05
dc.identifier.urihttps://hdl.handle.net/20.500.13015/938
dc.descriptionMay 2009
dc.descriptionSchool of Humanities, Arts, and Social Sciences
dc.descriptionSocial and Behavioral Research Laboratory
dc.language.isoENG
dc.publisherRensselaer Polytechnic Institute, Troy, NY
dc.relation.ispartofRensselaer Theses and Dissertations Online Collection
dc.subjectCommunication and rhetoric
dc.titleVerifying an integrated model of usability in games
dc.typeElectronic thesis
dc.typeThesis
dc.digitool.pid16980
dc.digitool.pid16981
dc.digitool.pid16983
dc.digitool.pid16982
dc.digitool.pid16984
dc.rights.holderThis electronic version is a licensed copy owned by Rensselaer Polytechnic Institute, Troy, NY. Copyright of original work retained by author.
dc.description.degreePhD
dc.relation.departmentDept. of Language, Literature, and Communication


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