The demo as creative practice

Authors
Hand, Anton
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Other Contributors
Chang, Ben
Lawson, Shawn A.
Ruiz, Kathleen
Destefano, Marc
Issue Date
2013-08
Keywords
Electronic arts
Degree
MFA
Terms of Use
This electronic version is a licensed copy owned by Rensselaer Polytechnic Institute, Troy, NY. Copyright of original work retained by author.
Full Citation
Abstract
In this paper, I will first explore the multiplicity of forms that the demo has taken, from the early days of shareware games and Commodore 64 intros, to the sophisticated productions of academic-game designers and fledgling independent game designers. I will then discuss the work I have developed alongside my collaborators in the game design collective RUST LTD. I will speak to the way in which time, resources, and a distributed collaborative production model has shaped our work and generated production templates for future works. Finally, I will cover in detail the production of Museum of the Microstar, an award winning interactive narrative and technology demo I produced alongside RUST LTD. This development overview will describe the ideation and production process of the work, and the manner which the demo forms discussed influenced the work, and enabled its success.
Description
August 2013
School of Humanities, Arts, and Social Sciences
Department
Dept. of the Arts
Publisher
Rensselaer Polytechnic Institute, Troy, NY
Relationships
Rensselaer Theses and Dissertations Online Collection
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