Quantitative and qualitative approaches to understanding and facilitating high-level cognitive perceptual-motor skill expertise using competitive esports

Loading...
Thumbnail Image

ORCID

https://orcid.org/0000-0003-3881-8978

Issue Date

Type

Electronic thesis
Thesis

Language

en_US

Degree

PhD

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

The study of complex cognitive-perceptual-motor skill acquisition remains a critical area within cognitive science, yet significant gaps persist between quantitative and qualitative research methodologies. This dissertation bridges those gaps by integrating data-driven experimental approaches with experiential, process-level accounts of expertise development. Competitive eSports serves as an ideal paradigm for studying high-level skill acquisition, providing a naturalistic environment with rich, repeatable performance metrics. Across a series of studies, latent cognitive markers distinguishing expert and novice players were examined using approaches including principal component analysis and linear discriminant analysis. Results suggest a limited role for broad latent abilities alone (e.g., isolated reaction speed or attentional measures) and greater importance for task-specific adaptation, strategic control, and higher-order training structure. To complement these findings, the dissertation includes an extended autoethnographic analysis of self-directed expertise development, introducing practical constructs such as “mental stack” and illustrating how learning dynamics unfold over time in real training contexts. Building from this mixed-methods foundation, later chapters develop and implement an information theoretic computational model of skill, formalizing expertise as bounded-optimal coupling between representation and action under explicit information costs. A two-stage optimization framework is used to map capacity trade-offs, and model outputs are linked to reaction-time interpretation through an information-to-time bridge. The dissertation also presents a novel fighting-game-like task environment and an initial reinforcement learning baseline to provide a concrete testbed for model-grounded experimentation. Together, these contributions offer a unified framework for expertise research that connects quantitative and qualitative insights, and supports both theoretical advancement and practical training design in complex performance domains.

Description

May2026
School of Humanities, Arts, and Social Sciences

Full Citation

Publisher

Rensselaer Polytechnic Institute, Troy, NY

Terms of Use

Journal

Volume

Issue

PubMed ID

DOI

ISSN

EISSN

Endorsement

Review

Supplemented By

Referenced By