Quantitative and qualitative approaches to understanding and facilitating high-level cognitive perceptual-motor skill expertise using competitive esports
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Authors
ORCID
https://orcid.org/0000-0003-3881-8978
Other Contributors
Issue Date
Type
Electronic thesis
Thesis
Thesis
Language
en_US
Keywords
Degree
PhD
Alternative Title
Abstract
The study of complex cognitive-perceptual-motor skill acquisition remains a critical area within cognitive science, yet significant gaps persist between quantitative and qualitative research
methodologies. This dissertation bridges those gaps by integrating data-driven experimental
approaches with experiential, process-level accounts of expertise development. Competitive
eSports serves as an ideal paradigm for studying high-level skill acquisition, providing a
naturalistic environment with rich, repeatable performance metrics. Across a series of studies,
latent cognitive markers distinguishing expert and novice players were examined using approaches
including principal component analysis and linear discriminant analysis. Results suggest a limited
role for broad latent abilities alone (e.g., isolated reaction speed or attentional measures) and
greater importance for task-specific adaptation, strategic control, and higher-order training
structure. To complement these findings, the dissertation includes an extended autoethnographic
analysis of self-directed expertise development, introducing practical constructs such as “mental
stack” and illustrating how learning dynamics unfold over time in real training contexts. Building
from this mixed-methods foundation, later chapters develop and implement an information
theoretic computational model of skill, formalizing expertise as bounded-optimal coupling
between representation and action under explicit information costs. A two-stage optimization
framework is used to map capacity trade-offs, and model outputs are linked to reaction-time
interpretation through an information-to-time bridge. The dissertation also presents a novel
fighting-game-like task environment and an initial reinforcement learning baseline to provide a
concrete testbed for model-grounded experimentation. Together, these contributions offer a unified
framework for expertise research that connects quantitative and qualitative insights, and supports
both theoretical advancement and practical training design in complex performance domains.
Description
May2026
School of Humanities, Arts, and Social Sciences
School of Humanities, Arts, and Social Sciences
Full Citation
Publisher
Rensselaer Polytechnic Institute, Troy, NY
