Art of art of art : an artistic practice with artificial intelligence

Stewart, Jeremy
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Lawson, Shawn A.
Chang, Ben
Crandall, Jordan
Vamos, Igor
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Electronic arts
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Attribution-NonCommercial-NoDerivs 3.0 United States
This electronic version is a licensed copy owned by Rensselaer Polytechnic Institute, Troy, NY. Copyright of original work retained by author.
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The project described in this document considers the creative possibilities enabled by artificial intelligence (AI) and machine learning (ML) technologies. We consider how these technologies can be used in an artistic practice along several different lines. First, we examine AI/ML as a tool for art making. Second, we will describe how AI/ML technologies can serve as a subject of investigation through the process of making art. Finally, we consider the effects of AI/ML technologies upon the practice of the artist. To these ends, we submit three case studies, created by the author, that make use of AI/ML technology in different ways: 2521x079, a text-generating agent that writes about AI, art, media, and philosophy; Cibo, a live-coding agent that performs musically through the generation of code; and Prometheus, a multimedia dance performance with interactive, AI-generated video.
May 2021
School of Humanities, Arts, and Social Sciences
Dept. of the Arts
Rensselaer Polytechnic Institute, Troy, NY
Rensselaer Theses and Dissertations Online Collection
CC BY-NC-ND. Users may download and share copies with attribution in accordance with a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. No commercial use or derivatives are permitted without the explicit approval of the author.