Cognitive gameplaying: playing games with cognitive computing

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Authors
Ellis, Simon
Issue Date
2016-08
Type
Electronic thesis
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Language
ENG
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Computer science
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Abstract
I present herein an alternative approach from ‘traditional’ game AI, derived from the concepts which underpin Watson’s technology, and demonstrate its usefulness in creating agents which can both play more complex, less game-theoretical, games and use a simple strategy to augment their move selection. This is the first tabletop (board, card, or role-playing) game AI to use the concepts and methods of cognitive computing in general and Watson in particular. The system will be demonstrated using the game Infinite City, published by Alderac Entertainment Group, a tile-based game in which players attempt to control sections of a ‘city’ represented by those tiles. Infinite City is highly mutable and can rapidly become combinatorially explosive, rendering it significantly less amenable to traditional game search methods.
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August 2016
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Rensselaer Polytechnic Institute, Troy, NY
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