The demo as creative practice

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Electronic thesis
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ENG

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MFA

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In this paper, I will first explore the multiplicity of forms that the demo has taken, from the early days of shareware games and Commodore 64 intros, to the sophisticated productions of academic-game designers and fledgling independent game designers. I will then discuss the work I have developed alongside my collaborators in the game design collective RUST LTD. I will speak to the way in which time, resources, and a distributed collaborative production model has shaped our work and generated production templates for future works. Finally, I will cover in detail the production of Museum of the Microstar, an award winning interactive narrative and technology demo I produced alongside RUST LTD. This development overview will describe the ideation and production process of the work, and the manner which the demo forms discussed influenced the work, and enabled its success.

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August 2013
School of Humanities, Arts, and Social Sciences

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Rensselaer Polytechnic Institute, Troy, NY

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